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Need Help Choosing A Class? Try Here:

Need Help Choosing A Class? Try Here:

Hello people,

My friend Saeino (Real Name Classified) helped me give this information to all newcomers; and a help to the old.

Here goes:

Everyone has different tastes and gameplay styles, but some players might be confused about which combination of class to play. Because of this I started thinking about each combination, breaking them down and labeling each after a classic fantasy profession. Each combination is named by the elite skills they can learn and their effects. Majority of the descriptions were taken from various sources with some edits and additions done by me.

How does Dual Classing Work?

At level 10 you gain the ability to use a subclass. You can switch between the two classes you choose, making one your main class and the other your subclass or vice-versa. Your main class and subclass are two separate classes that need to be leveled up individually. Here are a few things to keep note of:

1. You have two classes, so the usual format to present this is (for example) Knight/Priest, or 10 Knight/1 Priest, or (if you prefer my titles) 10 Disciple.

2. When you get your second class, it already comes equipped with starting equipment that you can switch to from your inventory. There is also an alternate leveling area you can teleport to with the skill called Reifort.

3. Both of your classes have their own level, equipment, experience, skills, and spells. So the experience and talent points you gain on one class can not be transferred to your other class.

4. Your currently selected mainclass level can not exceed that of your subclass. For example, if you have 10 Knight and 1 Priest with Priest/Knight currently selected, your displayed level will be 1 Priest/1 Knight. If you switch to Knight as your main class, 10 Knight/1 Priest will then be displayed.

5. Each class has a set of class-specific skills and general skills. When a class is selected as a subclass, you only have access to that classes general skills.

6. Elite skills are unique to each combination possibility. They give each combination a more compatible and defined purpose, rather than throwing together two classes that might not usually work well together.

Note: Click the class to see the skills available to it. For example, Druid/Warrior  Fury, if you click Druid or Warrior it will open the page that contains all of their skills. Please keep in mind that your secondary can only use the General skills of that particular class.

Druid/Warrior – Fury
In addition to regenerative healing, the Fury can enhance the physical attributes and mystical might of their allies, making the attacks of their party members even more formidable.

Elite Skills
Natural Attack – Gathers the power of nature to launch an attack.
Glory Wand – Raises your attack speed, healing received, and creates a protective shield.
Cross of Thorns Attack – Launches a rapid double attack on the target.
Heart Piercing – Concentrates the power of nature in your body to launch multiple attacks on your target.
Awakening of the Wild – Increases your and your party members’ attack power.
Healing Wind – Restores HP to you and your party members within range.

Druid/Scout – Strider
While Striders excel in regenerative healing, they can also command the forces of nature against their foes, and scout dangers in the untamed wilds.

Elite Skills
Camellia Flower – Target recovers HP, can stack.
Life Guide – Causes you to recover more HP when you use Recover.
Healing Arrows – Restores HP to friendly targets in range.
Group Exorcism – Removes harmful effects from multiple friendly targets within range.
Warm Spring – Recovers MP to party members in range.
Mother Earth’s Blessing – Increases your healing power.

Druid/Rogue – Venomancer
The Venomancer can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.

Elite Skills
Poisonous Widow Embrace – Summons the sinister plant, Poisonous Widow, to seize and attack your target.
Speed Catalysis – Temporarily raises the physical attack and casting speed of party members within range.
Corrosive Poison – Corrodes your target, inflicting dark damage over time.
Necrotic Wound – Reduces healing received by target.
Shadow Contract – Increases your maximum MP, your Dark elemental power, and also reduces healing power.
Magic Turmoil – Increases your magical critical hit rate.

Druid/Mage – Geomancer
The Geomancer can enhance the party’s attributes and provide magical protection in combat while inflicting elemental damage upon the enemy.

Elite Skills
Earth Chain – Inflicts Earth damage to targets within a radius.
Spring of Blessings – Causes party members within a range to recover HP.
Shield of Light – Bathes friendly targets within range in a shield of light that can absorb damage.
Inspiration – When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell.
Spiritual Gush – Your MP cost for spells is reduced.
Quick Help – When the effect of Rock Protection ends your will additionally recover MP and HP.

Druid/Warden – Eldritch
To a eldritch, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies.

Elite Skills
Enhanced Briar Shield – Allows your Briar Shield to be used on other friendly targets.
Avalanche – Causes your Rockslide to cause additional Earth damage.
Extended Recovery – Prolongs the effect of your Recover spell.
Healing Ripple – Restores HP to friendly targets within range.
Mysterious Grace – Increases you and your party members’ magical damage.
Essence Extraction – Converts MP into Nature’s Power.

Knight/Priest – Paladin
Paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies.

Elite Skills
Holy Light’s Fury – Inflicts Light damage over time.
Holy Smite – You lash out with all your holy power, inflicting damage. (Target must be affected by Holy Light’s Fury)
Holy Protection – Targets aggro rate is reduced.
Free Will – Target is immune against Root and Slow effects.
Firm Courage – Increases the physical damage your Shield of Valor can block.
Shield of Valor – Injects the power of Light into a shield, resisting physical attacks. (Shield must be equipped.)
Concentration Practice – Increases the accuracy of your physical attacks.
Great Inspiration – Increases maximum HP and completely resists the next attack.
Resolution – Increases health and additionally resists the next attack against you.
Holy Illumination – Boosts the healing capacity of party members within a radius.


Knight/Mage – Hexblade

Hexblades are Knights who possess some arcane magic ability, which they may use while wearing heavy armor and cast without hindrance. They are a force to be reckoned with by their opponents, and seem unstoppable to those they protect.

Elite Skills
Holy Light Domain – Inflicts Light damage to all targets within range over time, and reduces target’s damage.
Lightning Shield –
Your Whirlwind Shield now Slows the target.
Whirlwind Shield –
Inflicts damage to all enemies within range, Slows them, and adds hate.
Lightning Armor –
Lightning flows over your armor causing Wind damage to anyone attacking you.
Mana Shield –
Each point of damage absorbed by the Mana Shield will cost 1 MP.
Enhanced Mana Return –
Enhances the effect of your Mana Return.
Mana Return –
Activates the Holy Seals on the target to regain mana. (Target needs to have 3 Holy Seals stacked.)
Hall of Order –
Increases your Holy Light Domain hatred, and extends the effect.
Holy Light Domain –
Causes targets within range Light damage, and decreases damage.
Wind of Protection –
Grants wind energy on your Lightning Armor so that you restore mana when you are attacked.
War Prayer –
Activates Light Seals on the target’s body., temporarily boosting your own parry rate. (Three Light Seals must be stacked upon the target’s body.)


Knight/Rogue – Blackguard

The blackguard epitomizes evil and is hated and feared by all. The blackguard has many options available to them, a few of which include attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.

Elite Skills
God’s Sword – Your Holy Strike chance to do critical damage is increased.
Smash –
Direct attack on your enemy causing damage after a critical hit.
Blind Stab Mastery –
Extends the Blind effect of your Blind Stab.
Crazy Blades –
Your chance to deal critical hits with physical attacks is increased.
Dance of Two Blades –
The whirling weapons inflict damage to multiple targets for two hits.
Leopard Instinct –
Increase dodge rate.
Panther’s Blessing –
Your dodge rate will increase temporarily.
Shield of Discipline –
Absorbs magical damage and deals Light damage to enemy. Can also increase dodge rate.
Shield of Valor –
Resists physical attacks and deals Light damage to enemy Can also increase dodge rate.
God’s Vengeance –
Chance to boost defense after successful Holy Strike.

Knight/Scout – Defender
As the name might imply, the Defender is a skilled combatant trained in the arts of defense. A line of Defenders is a far better defense than a wall of stones, and much more dangerous.

Elite Skills
Arrow of Vengeance – Fires an arrow that taunts your target.
Enhanced Holy Strike –
Increases the damage of your Holy Strike.
Holy Chains –
Roots your target with your holy powers. (Only on undead and demons)
Heavenly Arrow –
Taunts up to 10 enemies within range.
Weaken Weapon Strength –
Chance to lower the damage of targets physical attacks.
Sacred Resistance –
Causes ranged damage and has a chance to increase your dexterity.
Sacred Protection –
Increases your chance to shield block.
Disregard Danger –
Shares the damage of one attack on a party member.

Knight/Warrior  – Champion (Easy Starter Class)
The most honorable of all combatants, strong in body and in character. Distinguished in battle or tourney, Champions are decorated knights, schooled in honor and pride, and governed by the codes of chivalry.

Elite Skills
Whirlwind Shield Mastery – Increases damage dealt by Whirlwind Shield.
Whirlwind Shield –
Inflicts damage to all enemies in range and adds additional aggro.
Two-Handed Axe Training –
You can now equip two-handed axes with damage increased.
Deadly Whirlwind –
The rage cost and cooldown is reduced. Target receives Deadly Wounds.
Quick Reflexes –
Raises your parry rate.
Fearless –
Increases your courage, a short immune against fear.
Master of Parry – Increases your parry rate.
Shield of Discipline –
Absorbs magical damage. Also deals Light damage to the target.
Shield of Valor –
Resists physical attacks.
Authoritative Deterrence –
Forces a target to face and attack you, and decreases their next two hits.

Mage/Druid – Prophet
The spirit of nature is at a Prophets disposal. The trees seem to come to life at their commands, the wind carries their words to lands far away, and nature itself strikes all who defy their will.

Elite Skills
Perception – Temporarily increases your mana limit and magic attack.
Magic Target – Temporarily increases your magic accuracy.
Control Flame – When your Eruption effect is triggered, magic attack increases.
Green Guardian – After Mother Earth’s Protection effect ends, restores HP over time.
Magma Blade – Forms the power of earth and fire into a blade dealing Fire damage and Earth damage.
Boiling Rock – The critical hit rate for your Magma Blade’s Fire damage is increased and its Earth damage can recover MP.

Mage/Knight – Scholar
The Scholar fulfills a militant support role by providing elemental and holy offensive attacks to enemies. The Scholar is able to use many arcane powers, while also striking opponents with divine power.

Elite Skills
Holy Light Strike – Inflicts Light damage on the target.
Stars of Light –
You shoot five flares and each one explodes dealing Light damage.
Enhanced Holy Light Strike –
Holy Light Strike now has a 30% chance to Stun the target.
Messenger of Light –
All damage caused by your Light based spells is increased.
Light Charge –
Inflicts Light damage and Slows your target.
Concentrated Attention –
Causes your Messenger of Light to increase your magic accuracy.
Messenger of Light –
Light spells deal more damage and your magic accuracy increases.
Holy Light Strike –
Inflicts Light damage with a chance to stun and decease light resistance.
Light Charge –
Inflicts Light Damage and Slows the target with chance to reduce light Resistance.
Energy Recovery –
Increases critical magic damage and Holy Light Strike will recover mana.
Energy Influx –
Chance for magic to critical hit, deal more damage, and reduce Light Resistance.
Holy Light Strike –
Inflicts Light Damage and Stuns the target with chance to reduce light Resistance.

Mage/Priest – Wizard (Easy Starter Class)
To Wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, Wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The Wizard’s strength is his spells. Everything else is secondary.

Elite Skills
Essence of Magic – Raises magical attack.
Purify –
Can dispel curses from your target.
Outburst –
Flame and Fireball now have a higher chance to deal additional damage.
Rising Tide Mastery –
Your Rising Tide is now an instant cast with lower cooldown.
Shine of the Holy Aura –
Used with a Holy Aura, you recover more HP but all mana costs rise.
Grand Dispel –
Purify also dispels harmful effects.
Purify –
Can dispel curses and harmful effects from your target.
Disable –
A Flame/Plasma Arrow hit has the chance to decrease the target’s magical critical resistance.
Flame –
Deals Fire Damage, and has a chance to decrease the target’s magical critical resistance.
Plasma Arrow –
Causes Wind damage and sets charged state. Can reduce targets magical critical resistance.
Magic Drain –
Steals the target’s attack power, lowering the target’s magical and physical attack while increasing your own.

Mage/Rogue – Warlock
Unlike Sorcerers and Wizards, who approach arcane magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will.

Elite Skills
Cursed Fangs – Curses your projectiles and deals Dark damage, with additional damage.
Kiss of the Vampire –
Inflicts Dark damage on your opponent and restores your HP.
Demoralize –
Your target cannot attack for 6 seconds.
Fang Ritual –
Raises the damage dealt by Dark magic.
Distract –
Conjures a phantasm to fool the target, so it doesn’t notice you.
Shadow Shroud –
Causes your Demoralize to additionally lower the target’s magic defense.
Demoralize –
Causes your target’s magic defense strength to drop and stuns them.
Shadow Protection –
Increases your casting speed, with a chance to increase movement speed when hit.
Kiss of the Vampire –
Inflicts Dark damage on your opponent, restores your HP, and has a chance to increase your damage.

Mage/Scout – Sorcerer
Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, however they do have more time to learn fighting skills, and they are proficient in some weapons.

Elite Skills
Thunderclap – A magic arrow binds the target to their location.
Fire Arrow –
Chance to critical damage with magic attacks is increased and deal fire damage.
Fire Rose –
Plants a rose seed inside the target that causes Fire damage.
Fire Rose Explosion –
Instantly ignites all Fire Roses planted in target, causing Fire damage.
Flame Spirit –
Turns your flame energy into concrete substance to support your attacks.
Flame of Fire –
Causes Fire damage.
Power of the Wind –
Increases magic accuracy and adds Wind damage to your Shot.
Fire Rose Storm –
May cause extra magical damage when you successfully launch a Fire Rose.
Magic Crossflow –
Raises the casting speed for the character and their pet.


Mage/Warden – Earthshaker

These mages are feared for the ability to summon massive quakes at their mere whim. So tremendous is their power that their magic leaks out of the earth violently with every spell.

Elite Skills
Earth Surge – Causes massive damage to target, but the chance of hitting the target is pretty low.
Absence – Causes target to become absent minded, reducing magical accuracy.
Flame Follower – The flame follower understands the flow of flame energy, reducing your Fireball cooldown and increasing your Fireball critical rate.
Earth Groaning Wind Blade – Inflicts wind damage and earth damage on the target.
Earth Scepter – Your magical Earth damage is increased.
Feedback – A successful hit of your Earth Groaning Wind Blade can recover MP.

Mage/Warrior – Battlemage
Battlemages are able to resolve most conflicts with either spell or axe. They are a deadly mix of magic and melee. Battlemages are wizard-warriors, trained in both lethal spellcasting and melee combat.

Elite Skills
Magical Talent – Temporary increase the maximum MP.
Magical Enlightenment –
Lets you regenerate MP.
Elemental Explosion –
Your chance to inflict critical damage with magic attacks is increased.
Rage Mana –
Convert your rage into MP.
Activate Mana –
Transforms your mana rage.
Magic Boost –
Berserk raises magic attack and physical attack and lowers physical and magic defense.
Enhanced Intensification –
Increases magic damage and critical damage.
Flame –
Deals Fire damage, with a chance to increase casting speed.
Plasma Arrow –
Causes Wind damage, increases magical crit chance, and a chance to increase casting speed.

Priest/Knight – Disciple
The Disciple is a militant healer, who utilizes holy magic to heal allies. They are extremely talented healers, thanks to their connection with the gods. They prefer to stand at the back of a fight and perform divine attacks, bolster the party, and heal allies.

Elite Skills
Enhanced Grace of Life – Your Grace of Life also increases the maximum MP.
Grace of Life –
You and your party members’ maximum HP and MP are increased.
Life Link –
Your Urgent Heal now also heals you.
Last Prayer –
Your next spell’s casting time is reduced.
Divine Incarnation –
Heals effects are increased, but MP cost and magic attack are decreased.
Calm Heart –
Friendly target resists Fear.
Sacrificial Cure –
Sacrifice your own life energy to restore a party member’s HP.
Holy Power –
Temporarily increases your wisdom.
Conceal –
A total defense technique used by fairies.
Devotion Halo –
Raises the wisdom of party members within a radius.
Light Fairy –
Summons a light fairy to assist you.
Recall –
Call back your fairy.

Priest/Mage –  Cleric (Easy Starter Class)
Clerics are versatile casters, both capable in divine magic and skilled in the use of elemental magic. They are powerful due to the large number of both curative and destructive magics available to them.

Elite Skills
Freeze – Freezes your target in place.
Remove Curse – Removes curse from target.
Angel’s Blessing – Restores additional mana to you and your party.
Angel’s Carol – Regenerates mana to you and your party.
Lightning Rod – If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock.
Enlightenment – When you use Heal, there is a chance to temporarily increase your Wisdom.
Icewind Blade – Water and wind energies combine to form a sharpened blade that inflicts damage.
Wind Fairy – Summons a wind fairy to assist you.

Priest/Rogue – Defiler
The Defiler best serves as a first line of defense for the party, being able to heal wounds and remove ailments that afflict allies. In addition, the Defiler can weaken and harm enemies with corrupted magical attacks.

Elite Skills
Snake Curse – Causes dark damage to your target.
Infectious Wound – Attacks targets wounds causing dark damage and lowers effectiveness of heals received by target.
Quick Spellcasting – Increases spell casting speed.
Purge– Removes all beneficial effects from target.
Lure of the Snake Woman – Lures the target into a poisoned dreamland dealing Dark damage.
Shadow Fury – Increases the whole party’s magic crit rate.
Snake Spirit – Replenishes your mana when the effect of your Snake Curse wears off.
Shadow Fairy – Summons a shadow fairy to assist you.

Priest/Scout – Shaman
The Shamans world is filled with powerful living spirits. By bargaining with these spirits, the shaman gains power over the natural world and mighty divine magic with which to aid their comrades or smite their enemies.

Elite Skills
Embrace of the Water Spirit – Raises you and your party’s magic attack.
Throat Stab – Increases the range of Throat Attack.
Enhanced Wave Armor – Wave armor now also increases defense.
Tide Control – Rising Tide causes additional ranged weapons damage.
Curing Shot – Heals friendly targets within reach immediately and over time.
Ice Blade – Turns magic into a knife blade to attack the target, dealing water damage.
Saint’s Blessing – When you cast a Heal on a friendly target with low HP, it is enhanced.
Water Fairy – Summons a water fairy to assist you.

Priest/Warrior – Monk
Those who desire to engage in graceful melee combat will find the Monk profession to be an exciting path. The Monk is best served on the front-lines where their advanced stances are most effective against their foe.

Elite Skills
Battle Monk Stance – Physical attack is raised, defense is raised, and healing effectiveness is reduced.
Explosion of Fighting Spirit – Mana is converted into fighting spirit to charge the target and inflict damage.
Fighting Spirit Combination – Releases two successive bursts of fighting spirit.
Ascending Dragon Strike – By transforming rage into the dragon form, you inflict damage.
Power Build-Up – Your next physical attack does double damage.
Vindictive Strike – Inflicts lots of damage and stuns the target.
Condensed Rage – Instantly gain rage and enter Condensed Rage state where each attack recovers HP.
Fire Fairy – Summons a fire fairy to assist you.

Rogue/Druid – Invoker
While most Rogues best their opponents through stealth and careful training, Invokers find power to come with far greater ease through the wrath of the forest.

Elite Skills
Hysteric Vengeance – If you are hit by physical attacks, you have a chance to increase your critical physical attack rate.
Poison Antibodies – Makes it so you cannot be affected by poison after you successfully use Antidote.
Poison Shroud – Inflicts poison damage on most targets within range.
Killin’ Time – Increases the critical physical hit rate of your next four attacks.
Crippling Poison – You learn a new poison that can reduce targets magical defense.
Slaughter Blessing – Instantly restores HP and increases attack power/magical power to you and your party members.

Rogue/Knight – Rogue
Rogues are versatile, adaptable, and skilled at getting what others don’t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage.

Elite Skills
Armor Breaker – Increases Disarmament damage.
Poison Protection – When activated, will prevent any poison effect.
Lion’s Protection – Increases your physical attack.
Holy Light Protection – Reduce magical damage received and prevents root or slow effects.
Courageous Guard – Protects party members in a range from Fear.
Power of the Lion – With Lion’s Protection, you can turn it into Power of the Lion to instantly raise your HP.
Searing Light – Causes your normal attacks to deal additional Light damage.
Reckless Warrior – Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack.

Rogue/Mage – Nightblade
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat.

Elite Skills
Poison Trap – Creates a magical poisonous trap that poisons anyone who enters it.
Booby Trap – A burning magical trap that deals explosive damage to anyone that enters it.
Paralyzing Trap – A trap that paralyzes anyone that enters it.
Magic Breaker – Removes a beneficial effect from target.
Poison Flame – Cause poison damage and lowers spell casting speed.
Enhanced Paralysis – All targets affected by your Paralyzing Trap stay Paralyzed even when attacked.
Create Opportunity – Increases the damage of the next physical attacks and stuns your target.
Protective Aura – When your HP is low, physical and magical damage taken will be decreased, as well as your physical attack strength.

Rogue/Priest – Duelist
The duelist is a nimble, intelligent class trained in making precise attacks with light weapons, such as daggers. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect himself is not to get hit at all.

Elite Skills
Quickness Aura – Raises the dodge rate of you and your party.
Wound Tear – Your Wound Attack critical rate is increased.
Shadow Walker – Your Sneak Attack no longer needs to be used before battle, and the cost is reduced with increased cool down.
Fearless – Immune to fear effects.
Kick – Kicks the targets shinbone causing damage and lowering the target’s movement speed.
Slowing Poison – Cause poison damage and lowers attacking speed.
Sinister Methods – Using Low Blow or Blind Spot may increase your critical hit rate.
Man Surge – Magic Barrier will recover HP whenever you receive physical attack.

Rogue/Scout – Assassin (Easy Starter Class)
The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, and poison allows them to carry out missions of death with shocking, terrifying precision.

Elite Skills
Deadly Shot – Raises your Shot’s rate to deal critical damage.
Slit Throat – Throat Attack now also Silences the target.
Energy Thief – Every normal attack restores points of energy.
Combat Master – Raises your rate to deal critical hits and critical damage.
Substitute – Uses a substitute for you to absorb an attack.
Tounge Poison – Attacks may Poison the target, extending the casting time of its spells.
Coerce – The energy cost for using Low Blow is reduced, and when enemy HP is low your damage increases.
Wraith Attack – Your Shadow stab will damage a second target for half damage in one attack.

Rogue/Warden – Stalker
Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark, the Stalker.

Elite Skills
Weak Point Strike – Inflicts damage and can further inflict more damage if the weak point is hit.
Hidden Master – Reduces the physical and magic damage you suffer while in Hide status.
Bloodthirsty Blade – Deals damage and has a chance to increase your critical hit rate.
Crazed Creed – Permanently raises your critical damage.
Vanish – Along with Vanish, all damage you suffer will be reduced.
Emotional Obstruction – Sends out a purple fog that reduces the target’s magical damage.
Wood Spirit’s Grasp – Increases the damage of Power of the Wood Spirit, and can increase your parties magical and weapon damage.

Rogue/Warrior – Brigand
Those who enjoy a tough and unpredictable scrapper that works the dark corners of the world for gain through intimidation will find the Brigand to their liking. He serves his group best as an unseen element in the chaos of battle, positioning himself just behind the frontlines and dealing powerful strikes of opportunity against the enemy.

Elite Skills
Throwing Mastery – Your Throw can now Slow the target.
One-Hand Axe Mastery – One-hand axe damage is increased.
Whirlwind Mastery – Reduces the cost of Whirlwind and decreases cooldown.
Death’s Touch – Effectiveness of heals on target is reduced.
Poisonous Infection – While Poisonous, Bleed caused by Shadowstab or Slash can poison the target, and cause damage.
Poison Spray – Can be used when target has Poisonous Infection to spread the poison to nearby targets.
Decay – Deals damage, and has the chance to raise your critical attack rate and critical damage.
Reclaim Energy – When you use Shadow stab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.

Scout/Druid – Sentinel
Sentinels have the ability to feel or perceive nature subjectively. Acquiring spells and abilities otherwise forgotten by those less in-tune with the spirits around them.

Elite Skills
Curse Breaker – Removes target’s cursed status.
Snake Poison Arrow – Inflicts ranged damage and has a chance to stun or poison your target.
Unbinding Magic – Removes Root and Slow from target’s body.
Elven Eye – Temporarily increases critical physical hit rate.
Devour Blood – A successful hit of your Vampire Arrows can recover MP to friendly party members in range.
Focus – Half of your wisdom will be converted into attack power.

Scout/Knight – Nobleman
Swift on foot, they use distance as their ally. Slower adversaries are fodder for their arrows. Nobleman are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery.

Elite Skills
Repelling Shot – Roots the target and cause ranged weapon damage.
Healing Shot – Heals your target’s HP.
Enhanced Armor Perfection – Enhanced Armor lasts longer.
Mana Conversion – Convert mana into focus.
Mana Recovery – Gives your Healing Shots a chance to recover mana as well.
Armor-piercing Arrow – Extends the range of your Disarmament.
Escape Danger – You are immune against Helpless, Stun, Root, and Slow effects.
Spirit Meld – Keeps your Reflected Shots from losing reflective damage, with chance to boot party members physical and magic attacks.


Scout/Mage – Trickster

Tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and ranged weaponry are signature skills with Tricksters.

Elite Skills
Purify Arrow – Removes curses and harmful effects from target.
Blazing Energy – Your fire elemental based spell damage will be increased.
Ignite – Causes fire based damage to multiple targets in range.
Gone like the Wind – Wind magic makes the caster invisible, ends combat, and clears aggro.
Cursed Arrow – Puts a poisonous curse on your arrow to inflict damage and reduce healing.
Prairie Fire – Increases damage of Ignite and may also Root your opponent.
Wilderness Campaign – Your Combo Shot might increase the physical attack power and magical damage of party members.
Aggro Transfer – Using Shot while Aggro Transfer is in effect triggers Secret Hatred. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. The party member will restore mana.

Scout/Priest –  Pilgrim
Pilgrim profit in life by bartering in the market, or by persuading the weak-minded. Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic.

Elite Skills
Purifying Arrow – Remove one harmful effect from target.
Mana Arrow – Target recovers mana over time.
Sniper – Reduces your snipe casting time.
Spiritual Leader – Raises attack speed and casting speed of party members.
Vampiric Transformation – Transforms the blood drawn by your Vampire Arrows into heals for your group.
Target Neck – Extends the range of your Neck Strike, but requires long range weapons.
Drums of War – Each hit may raise the physical and magic critical hit rate of party members near you.
Aggro Lead – Using Shot while Aggro Lead is in effect triggers Secret Hatred. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. The party member has reduced damage.


Scout/Rogue  – Ranger

A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection.

Elite Skills
Weak Point – Shooting at the weakness of the target causing ranged weapon damage and increases critical rate.
Blinding Powder – Prevents your target from attacking.
Lasso Master – Your Lasso now restrains the target from movement and attacks.
Sapping Arrow – Lowers target’s magic defense and physical defense.
Deadly Poison Bite – The deadly poison on your arrow inflicts damage, and critical strikes lowers max HP.
Exploiting Shot – When your Shot makes a critical hit, your target receives additional damage.
Deadly Counterattack – When your Piercing Arrow hits the target it may raise your physical critical hit rate.
Poisonous Spit – Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder.

Scout/WardenRevenant
Revenant are warriors dedicated to paying homage to the spirits of the forest creatures who once served as scouts when the world was young.

Elite Skills
Thorn Arrow – Uses Briar Shield to turn the thorns that surround you into thorn arrows that attack your target.
Entling Offering – Each time your Shot hits a target, the target may also suffer earth damage.
Hidden Peril – You attack your target using the forest for cover dealing damage and reducing snipe cast time.
Charged Power – Your Charged Chop becomes a ranged attack.
Natural Care – Permanently increases your received healing and ranged weapon damage.
Hide Scent – While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat and erase aggro. Your next Hidden Peril will be stronger.

Scout/Warrior – Archer
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.

Elite Skills
Battle Instinct – Increases your dexterity.
Master of Survival – Increases max health.
Enhanced Throat Attack – Your Throat Attack has increased range and can cause an additional silence.
Mental Focus – Recovers focus.
Target Lock – Physical damage received by the target is increased.
Gale – Increases damage of Combo Shot and prevents you from being interrupted by an attack.
Accurate Targeting – When your Shot hits a target there is a chance to increase the physical attack power.
Recover Vitality – Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage and cancel a beneficial effect on target.

Warden/Warrior – Woodsman
Woodsman are masters of defending the vulnerable midst of nature. They also have the ability to use natures spirits alongside them in combat.

Elite Skills
Double Chop – Double attack.
Beast Chop – Deals damage and may raise pets attack.
Ire – Forces the target to turn towards the pet.
Restraint – If your Spirit of the Oak dies, your defense will be increased and attacks can stop enemy skills.
Summon Spirit of the Oak – Summons an oak spirit to help you.
Pulse Mastery – Increases your physical attack power even more.
Resonance of Life – Sacrifices your Spirit of the Oak to recover HP and increase max HP.

Warden/Scout – Hunter
They have ranged combat skills, as well as close combat abilities, and can even use natures spirits to do their bidding.

Elite Skills
Anti-Magic Arrow – Deals damage and restores mana.
Beast Tamer – Increase your pet’s critical hit rate and dodge rate.
Submission – Pet summon cast time is reduced.
Centaur’s Arrow – An arrow infused with the strength of centaurs that deal damage.
Summon Chiron the Centaur – Summons the centaur Chiron to help you in battle.
Secret Agreement – Permanently increases your melee weapon damage and damage caused by Chiron.
Morale Boost – Increases your and your party members’ physical damage and magical damage.

Warden/Rogue – Coercer
Master of domination, Coercers can subjugate the spirits of the forest, taking complete control and forcing an unwitting creature to do their bidding.

Elite Skills
Achilles’ Heel Strike – Deals damage and raises critical hit rate of yourself and your pet.
Thorn Upgrade – Increases damage done by thorny vines and restores your mana when the effect ends.
Gravel Attack – Deals damage, with each successful hit having a chance to inflict more Earth damage.
Soul of the Spirit Tree – Increases damage of Power of the Wood Spirit, and when the targets HP gets low the crit chance increases.
Store Power – Slightly increases the damage and crit hit of your Charged Chop.
Critical Feeling – If Oak Walkers’ Sepal Stab, your next two attacks could be critical.

Warden/Mage – Mystic
Mystics invoke elemental strikes against their opponents and use nature to retaliate with unyielding conviction against those who dare to harm their allies.

Elite Skills
Wind Chop – Deals damage and can deal extra wind damage.
Tough Oak – Increases your pet’s defense and lowers Punch cooldown.
Punch – Deals damage.
Oak Blessing – Enhances Heart of the Oak health effect and restores health.
Nature’s Revenge – Inflicts Earth damage.
Spiritual Feedback – Reduces the HP use of your Spirit Attack, and can increase you and your pets magical damage.
Crystal Production – When your Nature Crystal dies, physical and magical damage done to your party is reduced.


Warden/Druid – Warden

Warden can cast nature-based spells as well as fight adequately when the need arises. They are also able to summon Nature’s spirits as companions to fight beside him.

Elite Skills
Antidote – Removes poison state from one friendly target.
Magic Control – Restricts target’s magic energy and magic attack.
Quick Reflexes – Increases pet physical critical resistance and dodge.
Earth Spirit Essence – Cloaks your weapon in the power of earth, making attacks deal Earth damage.
Natural Spring – If Nature Crystal’s Beam Attack, your group can restore MP.
Connection – Your Elven Prayer can bestow an additional spell onto your pet temporarily increasing physical and magical damage.

Warrior/Druid – Guardian
A combination spellcaster and fighter, the Guardian can fight with arms as well as cast debuffing spells on opponents and beneficial spells on allies.

Elite Skills
Rose Vine – Your standard attacks can cause bleeding.
Tremor – Use when target is Weakened to cause fierce tremors that inflict damage and lowers accuracy.
Guardian’s Pledge – Temporarily increases the maximum HP and crit resist of you and your party.
Redemption – If your Probing Attack fails physical and magical accuracy will increase for your group.
Remove Magic – Cleanses harmful magical effects from your target.
Recovery of Life – Your Whirlwind’s cooldown time and Rage is reduced, with a chance to increase max HP on hit.

Warrior/Knight – Barbarian
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding use in heavy armor, they rely on smashing their foes into the ground.

Elite Skills
Throw Shield – Throws your shield at target causing damage.
Blocking Stance – Increases your chance to block.
Ignore Pain – Immune against Helpless, Stun, Root and Slow effects.
Shield Bash – Immediately strike back with your shield causing damage.
Heroic Surprise Attack – Immediately strike at the target with your shield causing damage.
Concentrated Precision – Increases accuracy.
Fierce Attack – When hit with Throw Shield you can lower your targets critical resistance.
Resist – In a Blocking Stance physical damage is lowere, and rage increases.


Warrior/Mage –
Stormlord 
Stormlords wield thunder and lightning like a fighter wields his sword. Because of their command of one of the most destructive aspects of nature, Stormlords are viewed with awe and feared by lesser folk, regardless of their motivation.

Elite Skills
Electrical Rage – Causes main weapon’s DPS and increases magic damage.
Lightning’s Touch – Deals Wind damage.
Sense of Danger – Lowers the damage you receive.
Thunder Sword – Fires sword shaped thunder bolts at the target inflicting Wind damage.
Electric Attack – Your attacks gain Wind damage.
Lava Weapon – Your attacks gain Fire damage.
Power Control – Electric Attack increases your physical accuracy and Lava Weapon raises physical critical hit rate.
Wind Bastion – On successful taunt, your physical defense increases.

Warrior/Priest – Warpriest
Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Warpriests are experts of group warfare and have many powers to protect and rally their allies while terrifying their foes.

Elite Skills
Defender’s Roar – Increase the maximum HP of you and your group.
Interrupting Strike – Interrupts target’s casting and causes damage.
Magic Barrier Perfection – Your Magic Barrier now also decreases the magical damage received.
Bloodlust – Convert health into rage.
Opportunity – Deal damage with target is weakened.
Blood Retention – Gain Rage when you use Bloodlust.
Morale Boost – Causes your Berserk to increase the damage of your group.
Barbarian Battle Cry – Casts Fear in an area, lowers their physical and magical damage, and the Slash and Probing Attack causes added damage.

Warrior/Rogue –  Berserker
The Berserker skills in melee combat consume the entirety of his role and abilities. The Berserker is the personification of unbridled rage and fury, making him a powerful combatant. The Berserker serves his party on the frontlines of battle where he can best vent his rage upon his enemies in melee combat.

Elite Skills
Shadow stab Perfection – You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadow stab skill.
Speed Up – Increases your movement speed.
Blood Dance Causes damage of the main hand weapon DPS.
Frenzied Attack – Critical hit rate is increased, Slow and Roots are removed, but defense is reduced.
Keen Attack – Deal two attack if target is Vulnerable.
Splitting Chop – Deals damage if target is Weakened.
Frenzied Heart – When you enter Frenzied Attack state, your physical critical damage is increased.
Exhaustion – Lowers the rage required by your Whirlwind. Also when using Probe Attack, there’s a chance to lower the target’s energy, focus, rage, and mana.


Warrior/Scout –  Fighter

Unafraid of light weaponry, Fighters plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Fighters are the professional men-at-arms, soldiers, and mercenaries, trained with various weapons and armor styles.

Elite Skills
Skull Breaker – Precise strike at the enemy’s head causing main hand’s weapon damage and has a chance of lowering target’s accuracy.
Stun Shot – Stuns your target.
Moon Cleave Perfection – Reduces your Moon Cleave rage cost.
Aim for the Wound – Inflict ranged weapon’s DPS. Has a chance of gaining rage.
Sword Breath – Deals damage with a chance to gain Rage.
Calm – When Skull Breaker fails you enter a state of calm in order to increase accuracy.
Waiting Game – When you use Aim for the Wound and Moon Cleave it may raise your physical attack power.
The Final Battle – Deals damage, and if targets HP is low it will inflict added damage.

Warrior/Warden – Savage
Encompass the concept of the natural being, unencumbered by civilization or human intervention. The Savages actions are natural, innate, and based on the spirit of the forest.

Elite Skills
Savage Strike – May raise your physical attack after you hit a target.
Attack Weakener – Deals damage and reduces targets physical attack when target is Vulnerable.
Mental Bestiary – Increase the damage of your slash attacks on vulnerable beasts and humanoids.
Savage Whirlwind – Deals damage.
Wind Howl – When using Savage Whirlwind, you can increase you and your parties physical and magical damage.
Awakening of the Wild – Prevents Root and Slow effects, and increases critical hit rate.

Thanks For Reading, Blakk

P.S. Credit goes mostly for Saeino I was just giving good names and some description.

List of Guides to Runes Of Magic

This list gathers many useful guides to Runes of Magic that we have written ourselves or found in the net. Some are a bit outdated now ofc – we know that…^^ So stop bitchin, just tell us instead in comments! Be active and feel free to add, extend or whatever…

FOR OUR NEW GUILDIES

GENERAL

STATTING & GEARING

SKILLS

INSTANCES & QUESTS

INGAME FESTIVALS

SIEGEWAR

CONTACTING GAMEFORGE

GAME CLIENT, ADDONS & GAME PLAY

to be continued…

[Guide] How to do the Level 50 elite skills the old way

Another usefull post from the old american forum, posted by: Blah7

 

This is the complete guide on obtaining your level 50/50 Elite Skills via the old-fashioned way. Be warned that this really takes a long time to acchieve, so you might want to think about getting the elite skill via Old Bags in Heffner. Actually be really really earnestly warned 😀

Start:
To start the quest you need to have both your classes at level 50 and have all the other previous Elite skills up to lvl 45.

When you have this go to the Class Hall in Varanas and talk to Sigg Fletcher. He will send you to Central Plaza to talk to some Eye of Wisdom members. Find those on the stairs of the entrance to the Auction House.

This will start your quests!

 

Arkana’s Fearlessness:

Infernal Blackhorn x3 – These are dropped by Blackhorn Trotters and Silencers as well as Blackhorn Dorglas from Paspers Shrine (BB)

Premature Soul Death x 2 – Dropped by Krodamar and Krodamon the last two bosses in Necropolis of Mirrors. These are not a 100% drop rate.

 

Arkana’s Ambition:

You will need to head to Ystra Labyrinth for this quest and get a Frost Energy from Frost Energy Guardians as well as a Flame Core from Flame Rune Knight.

Take the Flame core to Mystic Alter to the Evil Ice Spirits (Where you get the holy water) use the Flame core on the mob when its HP is below 50% to receive . Evil Spirit Cry

Take the Frost Energy to the level 50 Ice Dwarf Instance to Thynos the last boss. Once again use the item when the mob is below 50% to receive Fire Attack.

 

Arkana’s Memory:

You will need to kill Talomo in Treasure Trove, Hafiz in Paspers Shrine, and Ensia in Kalin.
Note: The items off these bosses are not a 100% drop.

 

Arkana’s Wisdom:
Ice Frgment x1 – Dropped off of Evil Ice Witches in the Winternight valley aswell as Aisha.
Note: The drop is rare off of the Witches but seems to be 100% off Aisha (not confirmed)

Rune Drop x10 – Dropped off any mob that has the word “Rune” in their name in Kalin Shrine.

 

Arkana’s Toughness:
Cactus Needle x1 – Dropped off any Cactus boss on Cactus Hill.

Hair of Raichika the Destroyer – Dropped off Raichika the Destroyer the boss mob in the back of Royals Refuge in Ystra Labyrinth.
Note: Not a 100% drop rate.

 

Rune Energy Infuser:
Talk to D’Monk Jarfur in Central Plaze to obtain a Rune Energy Extractor. You need to keep this item for 15 days when the time is up it will turn into a Rune Energy Infuser.
Or
Talk to Noab Lucerne and you can buy a Rune Energy Extractor for 500 Phirius Token with a 10day countdown.

 

Arkana’s Soul:
(Class dependent task)

Priest – Go to the Big Dig in Dust Devil Canyon and find Horatio Gerter. When you talk to him he will spawn a level 50 mob, kill it to complete the quest.

Scout – In Silverspring near Ravenfell find Charly Morph. He will spawn a lvl 50 mob, kill it to complete the quest.

Knight – Go to Sacilia by the Zurhidon camp; aggro 10 mobs and pull them to a guy who will kill them for you. – (ty sniperbob613)

Warrior – Go to Ravenfell, at the lake in Ghost town; talk to the incarnation of Iron Rune Warrior, and kill him.
Note: He has magic damage immunity, and there will be Cavies with magic immunity who run up to him. If they get to him they will heal him. They will all drop regeneration sigils so you should never be at a loss for hp. – (ty sniperbob613)

– Enter missing classes here –

 

Whenever you have received one of these quest items you can take them to Ivora Kaminsky in the Class Hall. She will show you what she got already and what she’s still missing. Once you have all 7 pieces completely delivered she will give you the Arkana on the class you completed.

You will then need to go and obtain all 7 pieces again but for your sub-class.

This means you need to do everything twice. You can not obtain your elite skill without obtaining both sides of Arkana.

I hope this guide will help out some people! Thanks!

A Guide to the Ancient Treasure Hunt Mini Game

This Guide to the Ancient Treasure Hunt Mini Game was directly taken from the old Runes of Magic forum in a feeble try to save some stuff before Gameforge decided to destroy many years of accumulated knowledge. Our thanks go to the original author ofc.

How to get the Ancient Treasure Hunt Mini Game:
find NPC Kat Rojo in Varanas central plazza. Accept her daily quest Proceed to the Scar of Despair Camp, talk to her once more and select I will proceed to the Scar of Despair camp at Sescillia Steppes. You will be warped to another NPC, Ange Rasa.
You can start mini game by talking to her.Rewards: rank 3/7 tier 1/3 runes, phirius coins, guild mats, mats to get 30 day mount, level 50 epic (purple) recipes
*more info on runes in http://www.theromwiki.com/index.php/Rune_Transmutation 

Reward titles:

Treasure Seeker (complete the mini game once and talk to Ange Rasa to receive)
Ghost Cavalier Criminal (complete the mini game 10 times and talk to Ange Rasa to receive)
Ruins Investigation Team Hero (exchange with Ange Rasa for 30 Ruin Investigation Team Medals)
Treasure Hunter (complete the mini game 50 times and talk to Ange Rasa to receive)

General game rules: entrance fee is 30 phirius coins. Once inside, you get 10 minutes to complete the game. All of your primary and secondary class skills are disabled, but you get other unique skills for this mini game. Like other special cast bars they appear in the middle of your bottom screen. Game goal is to reach treasure room in the very center of game area, loot treasures and exit the game within the time limit.

 

Skills:
Invisibility – 1 seconds cast, 30 seconds cooldown. You become invisible for 15 seconds, so enemies won’t attack you. Ghost guard dogs will dispel this effect if they get near you!

Play dead – Instant cast, 60 seconds cooldown. You drop down on the floor, leaving combat and making enemies loose interest in you. After ~15-20 seconds enemies go away from your “corpse” and resume their standard movement paths. You then must manually stop this ability by right clicking it’s icon in upper right corner near map, because you’ll lay on the floor for 5 minutes otherwise.

Snipe – infinite use ability. 2 seconds cast, 180 seconds cooldown. You 1-hit kill any enemy.

Binding Chains – infinite use ability. 1 second cast, 20 seconds cooldwon. You root your enemy in place for 10 seconds. Ghost archers can still attack and use their abilities under root effect!

Azure rejuvenation – 1 time use ability. 2(?) seconds cast, 15(?) seconds cooldown. Restores your hp – about 60k.

Ghost Cavalier Transformation – 1 time use ability. Instant cast, 3 seconds cooldwon. You transform into Ghost Cavalier for 15 seconds, instantly leaving combat and making all enemies ignore you.

Protective Shield – 1 time use ability. Instant cast, 1 second cooldown. You become invincible for 15 seconds. Good ability in combination with feign death.

Poison Gas Trap – 1 time use ability. 2 seconds cast, 3 seconds cooldown. Never really used this ability, will update after I try it out.

 

NPCs / Mobs & Objects:

Ghost Soldier – melee enemy, walking from one point of his path to another. Engages player in melee combat and uses standard attacks. No strategy is required for him – just use hide to pass, or root him and get far enough to leave the combat.
Ghost Archer – ranged enemy, walking from one point of his path to another. In combat slows (5 seconds) and fears (5 seconds) the player, attacks both from range and in melee, pass while hidden or snipe those.
Ghost Guard Dog – melee enemy, running from one point of his path to another. Can dispel invisibility, so either avoid or snipe them.
Ghost Cavalier Commander – melee enemy. Don’t know much about him, because I usually enter room C from other side then he is.
Stone Totem Fragment – usable object. Collect 5 of those during mini game to exchange them for medal from NPC Ange Rasa. Medals can be exchanged for additional rewards from her.
Purifying Candlestick – usable object. Use it to obtain Flame of Purity effect. After you loose the effect (use it up or it is down after 3 minutes), you can use either same or another purifying candlestick to receive the effect again.
Cave Ghost
– barrier, blocking your way from one room to another. If you have Flame of Purity effect, you can destroy the barrier. The effect is used up in the process.
Elemental Candlestick – usable object. After activating 3 elemental candlesticks, door to secret treasure room opens. After numerous runs I’m finally 100% sure all 3 candlesticks change their position slightly, but are always in the same room (1 in each B room and 1 in room C), so if you enter a room and don’t see a candlestick in standard position, just look around a bit and you’ll find it.
Box of Destiny – usable object. Player receives random bonus 1 time use ability after opening this chest.
Ancient Treasure Chest – usable object. There are 2 rows of these chests in secret room. They contain either random number of Phirius coins, random number of guild resources (blue wood/ore/herb mats) or rare weapon recipe scroll.
Jade Treasure Chest – usable object. There is 1 row of these chests in secret room. Every chest has random rank 3/4/5/6/7 tier 1/2/3 rune.
Amethyst Treasure Chest – usable object. If you manage to lift all 3 elemental candlesticks quicken then in 6 minutes, a row of these chests is added in treasure room to addition to normal chests. These chests contain mats for 30 day mount.
Transport Candlestick
– usable object. It appears in the center of secret room once you get inside of it. You can use it to exit mini game while the time still isn’t up.

Strategy —Priority to medals—:
After paying 30 Phirius coins the door is opened and you start randomly in one of the A rooms. 1 use of hide should be enough to pass the ghost soldier, take the fragment, get the flame effect, destroy barrier (they are marked blue), retake effect if the candlestick is near and move to the B room. Green circles indicate fragments, and your first goal should be visiting all 4 A rooms (3 are left) and getting all 4 fragments and treasure chests with abilities in them. Don’t bother to loot all ability chests – only go for those that are on your way – time is more important then those extra heals or traps. On your way from A to B to A both red circles must be used (they indicate elemental candlesticks). In your 2nd or 3rd play you’ll already know every enemy movement paths and aggro zones, so only snipe dogs/archers (priority to snipe dogs, as they dispel invisibility) that are causing trouble and just pass other enemies while invisible. If you accidentally aggro enemies in any B room, run into one of A room corners – if they haven’t lost you then you have to use feign death – that kills ~30 secs but it’s better then dying.
You should collect all 4 fragments in ~6-7 minutes. If you have less then 3 minutes left, it might be better to stop collecting fragments and move to room C. Last fragment can be obtained without even using hide – neither archer nor dog gets close enough – but last candlestick can be troublesome. If you were lucky enough to get transformation ability, use it to get to the candlestick and then run into a secret room D (once you use all 3 candlesticks a secret door – marked gray – opens), if not, use hide/shield, use the candlestick, and then run into secret room. Mobs usually leave you after you enter the room, but if you’re unlucky (yeah, sometimes that happens) and they still attack you after you’re inside the room, then either feign death, snipe (if there’s only 1 enemy) or transform. Once you’re inside room D start looting from jade treasure chest that contain runes.

Strategy —Priority to amethyst chests—:
If you’re more interested in recipes and mounts, there are some changes in your route from previous strategy.
No matter which A room you start in, you should grab a fragment and chest with ability before moving to room B – it won’t take longer then 20 secs and you have plenty of time. While in room B, shoot the dog or archer that is on your way to elemental candlestick – better to shoot the dog imho – and after lifting candlestick use one of 2 bigger A rooms to reach other B room. Grabbing fragment and another ability on your way through A room is a good option too.
Using room C to get to another B room might seem as a good option because the way is shorter, but it’s not. Reasons – there are dogs in both sides of the room, so you can’t use invisibility, and atm you probably don’t have enough shield/transformation to get candlestick, destroy barrier and get into room B with so many enemies on your tale.

Once you get into second B room, go for second candlestick – snipes cooldown should be near the end – and after using it make your way to C room. Use any means to use the 3rd elemental candlestick and run into secret room and feign death. After ~5 seconds inside the room, all mobs in C room disappear. Collect the chests and if you have enough time go for last 2 fragments – one in C room should be easy now with no enemies left, so your last aim is forth A room.
After using all 3 candlesticks I usually ignore treasure chests and go for fragments. If nothing unexpected happens, after getting 5th fragment I have 3+ minutes left – more then enough to get back to room D, loot the chests and exit mini game with some time left.

Alt map – credits to scanner3

Save the Guides! Till Friday 13th!

The old Runes of Magic Forum will go extinct NOW – on Friday 13.07.2018 – all content saved there will be lost forever!

To preserve the accumulated knowledge please copy all content and guides that you find important enough to save them for future use – either here on our website or directly at the new Runes of Magic forum.

If you dont know how to post here just follow this link.

And if you *really* can’t do it, send the content to unni (at) anakrasra.eu and one of us will post it for you. *sighs. If we find the time…

and PS: archives.org has saved the backups ofc, but thats dreadfully slow and thus much harder to search ofc…

Anakrasra has a guild for your alts: AltArkana

You got too many twinks but dont want to clog Anakrasra with your personal army of crafters and tokenslaves?? Or maybe just park your retired ones or hide your incognito char from curious people?

We heard you and founded our new alt-guild AltArkana

Just ask in guild to get invitation and get the advantages of a guild, including but not limited to extra SW!

Some Info for new Players

Hey there and welcome to the guild, we hope that you will have a lot of fun here 🙂 – Anakrasra is one of the oldest guilds on this server and has seen many people come and go. Some people here play RoM since it started – hopefully you will eventually become a valuable veteran of Anakrasra too.

noob-army

Runes of Magic is a very complex game and this post has been written to make your entry into the world of RoM a bit easier.

First check out this website, anakrasra.eu, you can find many usefull guides, also check out the links to other useful sites like Anepedia, the very best gameguide in the web (written by our veteran member Aneiya :P)

Ingame you may want to explore our lvl 14 guildcastle:

The guild bank inside has some goodies which you will be able to take as soon as you have at least Rising Star rank. (Please read this post before you start using the bank!) The library on the right side will help you clean your debt and the towers outside to the left give great buffs, be sure to always get them. Always visit the stable as well where you will get a riding speed buff.

Also the guildcastle hosts several guildquests on the quest boards near the inner gate and at the academy inn the right side backyard. They all give good rewards, some of which can be donated to the guild ressources and some XP too.

Last not least you can find 3 smaller fields on the left side, those you can use in your offtime to produce woods, ores and herbs to use for your own purposes or (better…) as donations to the guild ressources which are much needed to uuy upgrades for the guild castle.

You will also want to install some addons (little helper ‘apps’) to get you a better gaming experience. The most important ones can be found in this list, look it up and decide yourself what you will need.

It’s very good advice to do daily quests daily (hence the name…) You will be rewarded with the much needed Phirius Tokens from them and a lot of XP which u will need later to prevent falling in the famous XP-hole around lvl 60 or so.

Also included in your daily grind should be Goblin Mines, which start next to the Auction House in Silverfell, the main camp of Aslan Valley. Goblin Mines is the best powerlvl machine for low level players, so be sure to buff up and ask in guild to join a high level player in his run. After you have reached lvl 50 you will also get 50 Phirius Shells on each run which are very much needed in the game to get stats and even gear. There’s an entrance fee of 30 Phirius Tokens for this, so be sure to do dailies to have the coins ready.

As soon as you can afford them (200k gold for the first one) get some housemaids in your home and raise their abilities. Maids not only give you great buffs, food and potions too but they are also by far the cheapest storage extension u will find. As there are different types of maids and buffs you should read the guides about them.

One of the most asked questions is how to get rich soon. There are many ways to get a try on this, to many to list them in our List Of Guides. But there do exist many good guides in the Rom forum, best search there…

Another frequent question is where to get the gear to survive your upcoming adventures. Actually theres no real need to spend a fortune on your equipment until you are at least maybe above lvl 60 or so. From there you can build on Instance items or wear blue gear or dirty statted stuff and you should be fine 🙂

For further FAQs  check out  the List of Guides

In case you like what you get here then you might want to show your feelings which you can do in several ways: First and mainly:

HELP OTHERS!

Don’t forget that everybody has been a newbie once.

BE ACTIVE!

There’s absolutely no need to be shy, in the contrary, guild life depends on communication, so if everybody remains silent the guild will die.

DONATE RESSOURCES!

We are constantly trying to upgrade our guildcastle buildings but this is really really costy, like 3+kk of each materials plus 100k rubies and even more stuff for the next buildings at the time of this writing. All these can be crafted, bought or even farmed in several ways, also while you are AFK.

Last but not least a few words on netiquette: This guild does not permit any kind of drama, so please behave like a grownup person and dont start it or you might evetually find yourself outside Anakrasra. This may sound hard but Anakrasra is a well respected guild with very nice people and we want it to stay that way. OTOH don’t worry though, last kick from guild has occured in early 2015 or so.

Note: These points are just a few notes that came to mind and are by far not complete. Please add our input to this page by editing or commenting on it and help our newbies to get into the game faster and better – thank you!

noob-ambulance

 

Chapter VII has started – Welcome to Tasuq

They call it not only a new zone named TASUQ but even a new chapter. Why so? Nobody knows. Yet.

Facts are: Level cap increased to lvl 98 (wow!), a new zone which has enough quests to reach cap on 2 classes and a new instance. The k/s and s/k combos got nerfed too, it seems.

You might want to read all official stuff about it. Or not.

Furthermore, you can do the Colourweave Festival now and of course our famous Ane has her guide on anpedia.

 

Have fun and enjoy 🙂

The guild bank – how to use it (Do’s and Dont’s)

The guild bank is a place to share with other guildies and while the main idea is to give and take, it should also be used by everybody to improve his/her char as fast as possible. So don’t hesitate to take from there if you need anything and just ask any veteran if you are in doubt about some pulls. On the other hand you are expected to help your guildies in return in the way of filling up the bank eventually, otherwise the bank would make no sense at all 🙂

Taking stuff out to sell it in AH is not allowed ofc, be warned that this would be considered as a serious incident 😛

Check out what’s there already before you put anthing in guild bank and don’t litter. Espacially check out where items are stored and don’t put your items into different tabs. Cleaning up bank takes a lot of time that nobody wants to use for that. This guild allowes no kids, so show others that you behave like a grown-up 🙂

  • Recipies:
    They go into 1st tab atm. No Malatina Chest recipies there please, use craftsman recipe coupon to get those – there should be some in the bank. Please check other recipies if the item is already in bank, if so sell or junk plz.
  • Eggs:
    No limits on those, put them into tab 1 and please just don’t put into next tab if 1st one is full, that would usually mean that demand is low and so better sell it in AH
  • Food, Potions and alike:
    Same as before, just don’t put in white crafted cooking/alchemy items, most of them are not needed. When in doubt, just ask…
  • Materials:
    Wood, herbs and ores go into tab 4 of guildbank and can be taken out to lvl your crafting skills.
    If your item can be found there, add to the stack. If there is one full stack already existing in guild bank, donate your to guild resources instead or keep the items. Sharing is caring, so eventually return what you took out.
  • Special Materials:
    Other special materials (like gobs etc.) go into 3rd tab, only one stack of each.
  • Mirror worlds items:
    Socialism Live = We put all our drops in their respective slots in tab 2 until they reach stack maximum, even if we need those drops later when we’ve collected enough hearts. Sell white overhead in AH to make money and plz don’t start second stacks. As soon as you have colleted enough hearts to lvl your Cenedril take out in return what *you need to lvl* for your 2 main skills. No useless leveling of all six Cendrils plz, it’s a waste of ressources.
    That way everybody levels fastest and all can profit from the community idea. As blue items are very valuable, u should not just clean out the bank – plz keep the principle of give and take in mind 🙂

Certainly I’ve forgotten to mention things, I just wrote what came on my mind now while cleaning out the bank once again. Please feel free to comment below to improve this guide

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